This project replicates the iconic Monument Valley shader style using Unity's Shader Graph. It focuses on creating stylized, low-poly visuals with dynamic lighting effects. The shader was optimized for performance and tested across multiple platforms.
A Unity HDRP environment showcasing realistic shaders, dynamic lighting, and atmospheric effects. This project emphasizes high-fidelity visuals and optimized rendering for immersive experiences.
This project explores realistic grass rendering using Unity HDRP. The shader includes dynamic wind effects and procedural placement for a natural look, optimized for real-time performance.
A fan art project inspired by Machinarium, created using Cinema4D, Redshift, and Substance Painter. This work focuses on detailed 3D modeling and texturing to capture the game's unique aesthetic.
Aurora In Game: Mobile water and billboard shaders with subtle effects.
Aurora Menu: Minimalistic shaders and effects for mobile game menu.
Aurora In Game Preview Image
Aurora Menu Preview Image
Aurora Project: I was responsible for the art side of the game, including creating the water shader, environment shaders, and all visual effects. The project features a minimal, lightweight menu and optimized in-game visuals, all designed in Unity to run smoothly on low-end mobile devices.
4Wheelers Game
I was responsible for creating environment and car models. I also created water shaders.
Another environment for the game. It had 4 environment at the end.
An award-winning multiplayer game developed in Unity, featuring engaging gameplay and polished design. I contributed to model creation, shader development and visual effects.
A space shooter game developed in Unity, featuring fast-paced gameplay and dynamic visual effects. I contributed to core mechanics and shader programming.
A HyperCasual game developed in Unity, allowing players to customize and create unique Mac-inspired designs with simple mechanics. I was responsible for creating the main gameplay mechanics.
Power Washer Game
Main game screenshot.
Short gameplay video 1.
Short gameplay video 2.
A HyperCasual game developed in Unity, featuring satisfying cleaning mechanics and vibrant visuals for a relaxing mobile experience.
Pottery Game
Gameplay video.
A HyperCasual game developed in Unity, allowing players to craft pottery with intuitive controls and appealing visuals. I was the solo developer of this project, handling art and coding.
Jewelry Game
Gameplay video.
A HyperCasual game developed in Unity, featuring jewelry crafting mechanics and visually appealing designs for a casual audience.
Rock Paper Scissors Game
Gameplay video.
A HyperCasual game developed in Unity, reimagining the classic Rock Paper Scissors with fast-paced runner mechanics and vibrant visuals.
Candy Master Game
Gameplay video.
A HyperCasual game developed in Unity, featuring candy-themed mechanics and colorful visuals for an engaging mobile experience.
Karagah Alavi
Hidden Object Game with City Builder section.
I was the main developer for this project. Karagah Alavi is a hidden object game with an entertaining story and a city builder section.